Or how about the idea that magic itself is the currency in it's raw unshaped form. In my personal storytelling mindset, when players cannot afford to pay the often ludicrous mundane costs needed to buy magic items in the hidden supernatural underworld, I say they trade artifacts of other mystical potencies for what they need which they should find if they are delving into the supernatural. I think DC Comics Zatanna has some good examples of this. There are a few instances of there being (usually ancient) currencies accepted in the supernatural business hidden under a modern world. My problem is that this feels a bit awkward and half-assed. This will be the currency of the supernatural world, and can be used for buying magic items and such, and will increase as they level like normal. It also has a box marked "Faerie Gold", which will be essentially the same as GP. The character sheet has a box marks "Wealth", which will be the character's wealth score by the d20 Modern rules, and this will be used for buying any mundane equipment, technology, etc. My current solution is to keep track of two money totals. Unfortunately, D&D assumes they are, and higher level monsters require you to have certain items to be able to beat them. In the modern world, it just doesn't make sense for adventurers to be raking in loot until they're the richest demographic on earth, especially as most people don't know the supernatural stuff exists. I have cribbed bits from d20 Modern to use in my extensive house rules, but one thing is causing me major problems - money. Now, I know the immediate reaction is "use d20 Modern", but D&D is what I know and like. I'm about to start running a D&D campaign set in the modern world.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |